The style of the updated art is somewhere between hand-drawn fan sketches and a Disney movie, which works well given the vague fantasy setting. The character designs, both of the various animal incarnations of our hero and the many enemies you’ll encounter throughout your four- to six-hour adventure, all exude cartoonish personalities that fit well into the ridiculous “story.” For example, a fire-spewing cloud that once just had vague dark shapes for eyes now sports a pair of cool-guy shades and a smug grin, making it extra satisfying to knock them out of the sky. Similarly, each of the environments are beautifully rendered and possess a unique feel and implied backstory, such as massive statues depicting ancient heroes or sprawling cities beyond what was once just “Forest” or “Desert.”
Your character, the titular Wonder Boy – or, in a nice added touch of inclusiveness, Wonder Girl – is cursed by a robot dragon (because the ‘80s) and turned into a fire-breathing lizard-man/woman (again, ‘80s). To lift the curse, they’ll need to defeat more dragons to transform back into their human form and rid the land of their evil. It’s not a particularly compelling story, but given that it’s pulled from an era when “go left” was considered plot development, this bizarre backstory provides a lore-friendly excuse for the core mechanic.
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