Players can plan their attack before a match begins. The attackers have the ability to send drone to detect the environment and to find the enemies and targets they are seeking for, while the defenders could fortify certain areas to prevent attackers’ attack. The attackers can pick from multiple locations to deploy their attacks. Maps in the game are designed to be close-quartered, and players cannot respawn but can be revived by their fellow temmates after their defeat. The reason for that is that the developer wanted to encourage players to utilize teamwork, tactics, and to create tension throughout the game, which was called “the three main pillars” by Ubisoft Montreal. Time allowed for each match is also short. Verticality is among one of the key elements when designing the game’s maps. Players can breach-charge ceilings and floors, as well as ambushing enemies by rappelling through breakable windows. The game will also feature heavy emphasis on destruction, which is one of the major reasons lead to the cancellation of Rainbow Six: Patriots.
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